Type what you hear in your head — “a coin pickup for a cosy farming game”, “a cinematic whoosh into the title” — and ProsodyAI makes it in seconds. Game sound effects, trailer sounds and YouTube transitions, synthesised from your sentence and ready to drop into your project.
Ten sounds from the AI sound effects generator. Under each one is the sentence that made it.
Described as: “retro arcade laser blaster shot, short, bright, pitch falls fast”
Described as: “platformer character jump, cartoony 8-bit, rising pitch”
Described as: “coin pickup, classic arcade, two quick bright notes”
Described as: “retro 8-bit explosion, crunchy, about 1.5 seconds”
Described as: “big cinematic explosion for a trailer, deep boom, long rumble, debris”
Described as: “power-up collected, rising arpeggio, happy, retro”
Described as: “fast sword swing whoosh”
Described as: “magic spell sparkle chime, shimmering bells, reverb”
Described as: “level complete victory jingle, short retro fanfare, about 2 seconds”
Described as: “soft modern UI button click for a mobile app, very short”
Each was made from that sentence alone, then left as it came out.
Text to sound effects in three steps, in the browser or from the chat.
Write the sound the way you would to a sound designer: what it is, how long, how it should feel. “A heavy sci-fi door closing with a hiss” is enough.
Not quite right? Say what should change — “rounder, a bit shorter” — and you get version 2 beside version 1. Every version is one of the month’s sound effects.
Take a single WAV, or tick up to 50 sounds and download them as one zip. Every file is named after its sound, and you can set the name.
Pickups, jumps, hits and menus for your game, made to order instead of searched for in a library.
Jumps, coins, power-ups, hits, explosions, doors and portals, described one by one for your game.
Square waves, pitch sweeps and bitcrush make the classic arcade and pixel-art sound effects players remember.
Clicks, hovers, confirms, errors and notifications that match each other, for menus, inventories and mobile games.
Plain WAV files that work in Unity, Godot, Unreal Engine and GameMaker. Give a sound a name like coin_pickup and the file arrives as coin_pickup.wav.
Describe a full sound set, then tick the ones you keep and download them as one zip for your assets folder.
Tweak a sound until it sits right in the mix: higher, darker, shorter, punchier. The earlier versions stay.
Stylised sound design for trailers, title sequences, motion graphics and video edits.
Cinematic whooshes for cuts, camera moves, text reveals and fast transitions.
Tension risers, booms, braams and impacts that land a trailer beat or a title card.
Short logo stings and intro sounds for a studio card, an opening title or an end card.
Holograms, scanners, HUD beeps and futuristic UI for sci-fi scenes and motion graphics.
These are synthesised, stylised sounds, not realistic Foley or field recordings: for footsteps, doors and room tone, use a recorded library.
The small sounds that make an edit feel finished, made to order instead of hunted down in free packs.
Whooshes, swipes and glitch transitions between scenes, for long videos, Shorts, TikTok and Reels.
Subscribe pops, like-button blips, notification dings and on-screen text sounds.
A sound that becomes your channel’s signature, made once and used in every upload.
Connect your ProsodyAI account to Claude or ChatGPT and ask for sound effects in the chat. The assistant writes the sound, ProsodyAI makes the WAV, and it spends the same monthly sound effects as the app. Connect ProsodyAI to Claude or ChatGPT.
| Format | WAV, 44.1 kHz, 16-bit, mono |
| Length | up to 12 seconds per sound |
| Sound effects per month | Starter 100 · Creator 400 · Studio 1,000 · Enterprise 3,000 |
| Tweaks | each version is one sound effect |
| Download | one WAV, or a zip of up to 50 |
| Licence | royalty-free, commercial use on paid plans |
| Free account | listen to the examples |
Sound effects are on paid plans.
Yes. Every sound is synthesised for you from your description, so there is no sample library behind it and no separate licence fee per sound; each one counts against your monthly sound effects. On paid plans you may use it commercially; the Terms of Service have the details.
On a paid plan, yes: in games you sell, in monetised YouTube videos, in client work and in trailers. The Terms of Service set out the conditions.
WAV, 44.1 kHz, 16-bit, mono, up to 12 seconds long. Most game engines and video editors take them as they are.
No. They are synthesised, stylised sounds — arcade, UI, whooshes, hits, risers, magic and sci-fi. For realistic footsteps, doors or ambience, use a recorded Foley library.
A free account can listen to the examples. Making sound effects needs a paid plan: 100 a month on Starter, up to 3,000 on Enterprise.
Yes. Describe the change — “lower”, “shorter”, “more crunch” — and you get a new version next to the old one. Each version is one sound effect.
Yes. Tick up to 50 sounds and download them as one zip, each file named after its sound.
Describe it, hear it, tweak it, download it — game sound effects, trailer sounds and YouTube transitions made for your project.